Magic and Innovation

By Jim Euchner, VP of Global Innovation at Goodyear and Editor-in-Chief of Research-Technology Management (RTM)

“Any sufficiently new technology is indistinguishable from magic.”

—Arthur C. Clarke

Innovation is a magical thing. It transforms dross into gold, puts nature at our command, creates something new where there was once nothing. Throughout history, magicians (and charlatans) have used new technology to create illusions for delight and profit. An early use of the electromagnet, for example, was part of an act demonstrating the super-strength of a magician, who could lift an object that even a strongman could not budge. A dash of psychology, a dollop of sleight of hand, and a big dose of showmanship can turn even a simple technological effect into a powerful illusion.

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Final #innovate2038 game roundup

By Jason Tester, IFTF, Innovate2038 Game-Master

Amazing #Innovate2038 community:

Three words: youallrock! The game ended at 9pm PT / midnight ET last night, with a final tally of 9,958 ideas from 543 players representing 53 countries. And this wasn’t just about quantity—we’re totally floored by the quality of the ideas and innovations, discussions and collaborations that you co-created over the past 36 hours to make the future.

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Innovate2038: Envisioning the future of R&D with global crowd-sourcing

By Greg Holden, IRI Business Writer

Over the past two days, people the world over brainstormed about the future of research and innovation on a game called Innovate2038. Developed by IRI and hosted on the Institute for the Future’s (IFTF) foresight game engine, the event flew out of the gates at 12:00 pm EST and didn’t let up for the full 36 hours of gameplay. Participants could play “cards”—short, 140-character ideas—in response to two questions: “How can new research and innovation practices lead the way in 2038?” and, “What obstacles and roadblocks will hold research and innovation back?” From there, participants could respond to each idea or play their own.

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